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Super Monkey Ball

Developer(s)Amusement Vision
Publisher(s)Sega
SeriesSuper Monkey Ball
Platform(s)GameCube
Release date(s)JP September 14, 2001
NA November 18, 2001
EU May 3, 2002
Genre(s)Puzzle, Action
Mode(s)Single-player, Multiplayer (4)
Input methodsGameCube Controller
Compatibility5
Perfect
GameIDsGMBJ8P, GMBE8P, GMBP8P
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

  1. Super Monkey Ball is compatible with any iPhone and iPod touch running the iPhone 2.0 software update. Peter Cohen is a Macworld senior editor and Game Room columnist.
  2. Platforms Free Pro; Access: Use same pro account to unlock all platforms Limit: Up to 5 users on iOS, Android, macOS, Windows, Web.
  3. Release years by system: 2004 — Microsoft Windows, Mac OS Care Bears: Let's Have a Ball! Is an educational game for Microsoft Windows and Mac OS, and the second Care Bears game to be developed by ImagEngine and published by ValuSoft. It was released in North America on September 28, 2004, and features 8 minigames including matching, bowling, and soccer.

Super Monkey Ball is an arcade platform game developed by Amusement Vision and published by Sega. The game debuted in Japan in 2000 as an upright arcade cabinet called Monkey Ball (which featured a banana-shaped joystick) and was released the following year as one of the launch titles for the Nintendo GameCube.

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  • 2Enhancements
    • 2.116:9 Widescreen Gecko Codes

Problems

There are no reported problems with this title.

Enhancements

16:9 Widescreen Gecko Codes

NA

EU

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Super Monkey Ball since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-14085(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7540Windows 7Intel Core 2 Duo T6600 @ 2.2GHzNVIDIA GeForce 230m GTPerfect, framerate drops every so oftenGM3000
3.0LinuxIntel Core 2 Duo P7450 @ 2.13GHzNVIDIA GeForce 9800m GSFramerate is excellent. Certain sounds do not always play (seems to be random). TIP: Disable the MMU and related options and then the game will not slow down on Bonus or Mall levels.maestro
r7689Windows 73.0GHzPurrfect says Awesomecat! sound is bad, sadly.Mr Awesomecat
3.0-763Windows 7Intel Core i3-2100NVIDIA GeForce GTS 450 x2Framerate depends on the world that you are on and what level and textures are being used. The levels with reflective gloss (eg: Bonus Levels and Monkey Mall levels) slow down everything (Note that this does not count for the aluminum textures on Level 18). Occasionally the finish line sprites (confetti, sparkles) cause framerate dips. Moving tiles like in Beginner Stage 8 (I think) causes framerate dips. Some of the sprites like the bomb-timer fuse are in the wrong places, the MPH counter text has a white square next to it sometimes, and the compass occasionally has a white square around it. If you finish Level 18 in Advance mode, the game will freeze. The game sometimes also freezes when you get a Steam message or 'FRIEND IS NOW xxxx'.AnonSVN
4.0.2Windows 7Intel Core i7-3630QM @ 2.4GHzNVIDIA GeForce GT 630MAverage of 50FPS in Beginner and Advanced. Sound doesn't work properly however.almightybyron
4.0-4163Ubuntu 14.04Intel Core i3-3220 @ 3.3GHzNVIDIA GeForce GTX 650Able to play through beginner all the way through. Crashes on opening cutscene seem to be fixed. Audio plays full speed even when there's framerate drops in menu/stages which is weird because of new synchronous audio, but otherwise HLE works well. Menus can slow down to ~30FPS and the credits stage has major slowdowns but otherwise playable at full 60FPS in average stages.Xerxes
4.0-5394Ubuntu 14.10Intel Core i3-3220 @ 3.3GHzNVIDIA GeForce GTX 650Very playable with default settings. All major framerate drops have been fixed, most likely by 4.0-5124. Dual core crashing during the intro has not occurred for me at all. Besides some texture issues in text and occasionally in cutscenes, and the misaligned bomb fuse in the HUD during gameplay, there doesn't seem to be any problems.Xerxes
4.0-8231Mac OS X 10.11.1Intel Core i5-4260 @ 1.4GHzIntel HD Graphics 5000Stable 60fps all the time but dips a bit when the level loads up when Native resolution is on x2. small graphical glitches like having blocky colors/textures but the most concerning glitch is in Level 10 where it the waves have graphical glitches.Starcubed
4.0-9198Windows 10Intel Core i5-4670K @ 4.4GHzNVIDIA GeForce GTX 78060 FPS in all menus, floors, and games at 3x IR, 4x SSAA. I noticed a bit of odd behavior, like the right edge of the difficulty image not rendering and reflections on bonus stages looking weird, but it seems to also be on console. Just more obvious due to higher resolution. It is worth noting that I have the NTSC-J version, which is known to run better on console. PAL/US drops framerate on console, where JP doesn't. Previously stated NTSC-J issues do not occur. All emulation appears 100% accurate to me.premd0s
5.0Windows 10Intel Core i7-5700HQ @ 2.7GHzNVIDIA GeForce GTX 950MUnplayable with insane graphics glitches from the start. shown (here)5.198.117.21
5.0Windows 10AMD A8-5600K @ 3.88GHzAMD R9 27060FPS in all levels and menus. Between levels FPS drops slightly. Tested at 4x native with 8x SSAA and forced texture filtering.81.99.137.132

Gameplay Videos

Super Monkey Ball series
GameCube
  • Super Monkey Ball(2001)
  • Super Monkey Ball 2(2002)
  • Super Monkey Ball Adventure(2006)
Nintendo Wii
  • Super Monkey Ball: Banana Blitz(2006)
  • Super Monkey Ball: Step & Roll(2010)
  • Super Polar Bear Ball Mac Os Catalina

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