A Shadow's Reflection [DEMO] Mac OS

Overview

  1. A Shadows Reflection Demo Mac Os X

Shadow and Bone. Showing 1-10 of 7,052. StarCraft Demo for Mac (Classic OS). OS X Mavericks is the latest release of the world's most advanced desktop operating system. Explore the world of Mac. Check out MacBook Pro, MacBook Air, iMac, Mac mini, and more. Visit the Apple site to learn, buy, and get support.

  1. We explain how to edit your photos using the Mac Photos app. Including: how to add filters to your photos and make other adjustments to make them perfect, such as removing red-eye and adjusting.
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The JOGL-Demos project contains Java programming language demonstrations utilizing OpenGL through the JOGL API. Demonstrations exhibit advanced functionality such as vertex and fragment programs, shadow maps and hardware-accelerated offscreen rendering via pbuffers. Some of the demos were ported from C or C++, in which case a link to the original sources is provided.

The demos below require Java Web Start, which is included in J2SE >= 1.5; click the images to launch the demos. Where there are no hardware or operating system requirements listed, the demos run on any vendor's graphics card and on any of Solaris/x86, Linux/x86, Windows/x86, and Macintosh OS X 10.5.

Applets using JOGL can be deployed without signing your own code and without manual installation of any software on the end user's machine:
  • JOGL Applet Tests (next version)
  • NApplet w/ AWT: Gears, Gears w/ JOAL
  • NApplet w/ NEWT'sApplet Runner:
  • JNLP Applet: Gears, Gears w/ JOAL
  • Plain test page (next version)

Quick Version Info: Current [ NApplet, Application ], Next [ NApplet, Application ].

The source code for these demonstrations is available via GIT.


Description
Requirements
Classic OpenGL demo. Original source code by Brian Paul; converted to Java by Ron Cemer and Sven Goethel.
None
Hardware Shadow Mapping

Description
Requirements
Shadowing demo using projective texture technique of hardware shadow maps. Original source code by NVidia.
Pbuffer support, ARB_shadow, ARB_depth_texture

Description
Requirements
High Dynamic Range rendering demo utilizing 16-bit-per-channel floating-point pbuffers through NVidia, ATI or Apple extensions. Uses NVidia HILO or Apple or ATI floating point cubemaps. Intermediate results are rendered to floating-point pbuffers and tonemapped to 24-bit RGB before display. Original source code supplied in NVidia's SDK. This demo is known to work on Windows with suitable NVidia or ATI hardware, and on X11 platforms with suitable NVidia hardware (no floating-point pbuffer support is available on X11 from ATI as of this writing). The demo should run properly on Mac OS X soon pending some driver-level bug fixes.
One of GL_NV_float_buffer, GL_ATI_texture_float, or GL_APPLE_float_pixels; ARB_multitexture; ARB_vertex_program; ARB_fragment_program
Infinite Shadow Volumes

Description
Requirements
Shadowing demo using geometric technique of infinite shadow volumes. Original source code by NVidia.
None

Description
Requirements
Variant of NVidia's vtxprog_refract demo showcasing JOGL's hardware-accelerated Swing component. Original source code supplied in NVidia's SDK.

If running on Java SE 6 (Mustang), try the fully OpenGL-accelerated version of this demo using the new Java2D/JOGL interoperability support!


pbuffer support, ARB_vertex_program
Particle Engine

Description
Requirements
Particle engine demo controlling a set of animated particles with a Swing UI. Contributed by Ben Chappell.
None

Description
Requirements
A simple test of JOGL's new TextRenderer utility class, with text overlaid on the Gears demo.
None
Flying Text

Description
Requirements
A more advanced demo of the TextRenderer, showing animated and colored text with drop shadows.
None

Description
Requirements
A more advanced demo of the TextRenderer, showing the use of a custom RenderDelegate to achieve fancy Java 2D-based font effects.
None
Text Flow

Description
Requirements
Shows how to use the TextRenderer to draw dynamically flowing text in OpenGL.
None

Description
Requirements
Shows how to use the TextRenderer to draw 2D text in 3D.
None
Vertex Program Warp

Description
Requirements
Geometrical deformations performed on the graphics card using vertex programs. Original source code supplied in NVidia's SDK.
ARB_vertex_program

Description
Requirements
Real-time reflection and refraction with chromatic aberration using vertex and fragment programs. Original source code by NVidia.
ARB_vertex_program and either ARB_fragment_program or NV_register_combiners
Water (Procedural Texture Physics)

Description
Requirements
Runs a physics-based water simulation entirely on the graphics card using vertex programs, fragment programs and pbuffers. Original source code supplied in NVidia's SDK.

Pbuffer support, ARB_vertex_program, ARB_fragment_program

Description
Requirements
Demonstrates high-throughput dynamic geometry using ARB_vertex_buffer_object extension. Original source code supplied in NVidia's SDK; ported both to Java/JOGL and ARB_vertex_buffer_object extension.
ARB_vertex_buffer_object

Every major version of Mac OS X macOS has come with a new default wallpaper. As you can see, I have collected them all here.

While great in their day, the early wallpapers are now quite small in the world of 5K and 6K displays.

If you want to see detailed screenshots of every release of OS X, click here.

If you are looking for Mac OS 9 wallpapers, this page is for you.

Sponsored by Rogue Amoeba

Rogue Amoeba is proud to sponsor the 512 Pixels Wallpaper and Screenshot Library. We’ve been making high-quality native MacOS audio software since this was cutting edge, way back in 2002. If you need to do anything with audio on your Mac, Rogue Amoeba can help.

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10.0 Cheetah & 10.1 Puma

The first two releases of Mac OS X shared the same wallpaper. The sweeping blue arcs and curves helped set the tone of the new Aqua interface.

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10.2 Jaguar

Jaguar took the same Aqua-inspired theme but added some depth and motion to things. In my head, the trails streaking across the screen were from a set of comets.

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10.3 Panther

While Panther inflicted Macs everywhere with Brushed Metal, its wallpaper stayed on brand, refreshing the original 10.0 image.

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10.4 Tiger

Many consider Tiger to be the best “classic” version of Mac OS X. While that may or may not be true, it is my favorite Aqua-inspired wallpaper.

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10.5 Leopard

Complete with a revised, unified user interface and shiny new Dock, 10.5 broke the Aqua mold. As such, Leopard was the first version of OS X to break from the Aqua-themed wallpaper. It ushered in the “space era” of OS X wallpapers, which was used heavily in the new Time Machine interface as well.

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10.6 Snow Leopard

The “no new features” mantra for Snow Leopard didn’t ban a new wallpaper, thankfully. This starscape is still one of my favorites.

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10.6 Snow Leopard Server

The server version of Snow Leopard came with its own unique wallpaper that is a real treat:

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10.7 Lion

Lion kept up the space theme, this time showing off the Andromeda galaxy. The space nerd in me likes the idea, but the execution of this one leaves dead-last on my list of favorites.

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10.8 Mountain Lion

Just like Snow Leopard before it, with Mountain Lion, Apple opted to clean up and revise the existing theme as opposed to changing directions for what would be a less-impactful release of OS X.

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10.9 Mavericks

Mavericks marked the beginning of Apple’s “California location” naming scheme for Mac releases. The wave depicted looks as intimidating as the ones in the famous surfing location.

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10.10 Yosemite

Yosemite brought another UI refresh to the Mac, making things flatter and more modern. The wallpaper ushered in a new era based on … well … mountains.

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10.11 El Capitan

Named after a breathtaking spot in Yosemite National Park, El Capitan was a clean-up year after 10.10.

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10.12 Sierra

More mountains.

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10.13 High Sierra

Even more mountains.

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10.14 Mojave

No more mountains! Mojave brought a new system-wide Dark Mode, and the OS shipped with two versions of its default wallpaper to match. Users could even have macOS slowly fade between the two background images over the course of the day.

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10.15 Catalina

Mac

macOS Catalina brought big changes to the Mac, including the ability to run iPad apps natively, opening the platform up to a much larger number of developers than ever before. Catalina shipped with multiple variants of its default wallpaper, and the ability to shift between them as time progresses throughout the day:

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macOS Big Sur

This version of macOS is such a big deal, Apple changed the version number to 11.0. It will be the OS that brings support for Apple Silicon-powered Macs, and features a brand new design.

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A Shadows Reflection Demo Mac Os X

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