SpaceSquad Mac OS
I was having the same issue on virtualenv over Mac OS Mojave. Managed to solve it and install Transformers 2.5.1 by manually install the last version of tokenizers (0.6.0) instead of 0.5.2 that is required in the transformer package.
Developer(s) | Apple Inc. |
---|---|
Final release | 1.1 / August 28, 2009 |
Operating system | Mac OS X |
Type | Virtual desktop |
License | Proprietary |
Website | https://www.apple.com/.../spaces.html |
Spaces[1] was a virtual desktop feature of Mac OS X, introduced in Mac OS X 10.5 Leopard. It was announced by Steve Jobs during the opening keynote at the Worldwide Developers Conference on August 7, 2006. As of Mac OS X 10.7 Lion, it has been incorporated into Mission Control.
Best in Class Code — spacedesk SDK provides all the infrastructure needed to demonstrate a fully functional WDDM Indirect Display. Starting with this code, developers can add their specific customization (such as count monitors supported, resolutions supported, image processing and encoding, etc.) which differentiates the specific product and provides unique added value. Spaces was a virtual desktop feature of Mac OS X, introduced in Mac OS X 10.5 Leopard. It was announced by Steve Jobs during the opening keynote at the Worldwide Developers Conference on August 7, 2006. As of Mac OS X 10.7 Lion, it has been incorporated into Mission Control.
Overview[edit]
Spaces enables users to create multiple virtual desktops suited to the unique needs or work habits of the user. A user could, for example, create and assign a 'space' to office work, enabling the user to leave a work-related application (such as a word processor or a spreadsheet) running full screen and then switch to a different space designated for browsing the Internet or navigating file structure in Finder windows. Up to 16 spaces can be created, and applications can be bound to specific spaces. There are various ways to navigate between spaces, including user-configured, function-key combinations, hot corners (via Exposé), or by dragging windows and applications — in the direction of the desired space — to the corresponding edge of the screen and holding for a moment until the space switches. The Dashboard functions as a separate space, on the left of the other spaces by default.
Use[edit]
In Mac OS X 10.5 LeopardSystem Preferences, a checkbox labeled 'Enable Spaces' must first be checked in the 'Exposé & Spaces' preferences, under the 'Spaces' tab. Then, as many as 16 spaces can be created by adding rows or columns. Application assignments may be added and bound to specific spaces listed, by their corresponding numbers, in the right-hand column. When an assigned application is launched, it will open on the designated space and remain in that location unless it is moved manually to another space.
There are a few settings for activating and switching between spaces. A checkbox at the bottom of the panel allows switching spaces automatically when switching between applications bound to spaces. This is achieved either by clicking on application icons in the dock, or by pressing ⌘ (Command) + Tab, and Spaces will jump directly to the space that the chosen application has been assigned to. A limitation of Spaces lies in the fact that some applications featuring tool palettes and/or multiple open document windows (such as Adobe Creative Suite or Microsoft Office applications) cannot be consistently bound to a specific (numbered) space. In such cases, the 'switching' function responds to the most recently active document, regardless of which space it has been opened upon, so it is usually more efficient to avoid assigning such applications to a specific space and to run them unassigned, opening documents in the desired space.
Function-key combinations can also be configured to activate the full-screen Spaces grid view, switch between spaces directionally, or switch directly to a specific space by number. A function allows applications or windows to be moved into (or through) adjacent spaces by dragging and holding the window (or document) at the edge of the screen. During a transition to a new space, a small, translucent image representing the Spaces grid configuration will be shown in the center of the screen for a few seconds, with arrows representing the movement, and the active space highlighted.
When viewing the full-screen grid, spaces themselves may be re-arranged by dragging and dropping (requires clicking on the blue 'desktop' area, instead of on a window within it). This does not change the application assignments, but is equivalent to manually moving a window or document to a new space. The application will retain its assignment and when launched at a later date, will run on the originally assigned space.
Spaces also works effectively with Exposé, another Mac OS X feature, where you can designate a 'hot corner' to activate the full-screen feature of Spaces, showing a 'zoomed-out' grid of scaled-down thumbnails for each space. Also, when the Spaces grid has been activated, Exposé may be additionally deployed to reveal the active windows or documents on each space.
Comparison[edit]
Although Spaces was a new feature for Mac OS X 10.5, virtual desktops existed for quite some time on other platforms, such as Linux, Solaris, AIX and BeOS. Virtual desktops also existed for Windows[2] and for Mac OS X via third party software.,[3] and it has been a standard feature on Linuxdesktops for a number of years.[4] The first platform to implement multiple desktop display as a hardware feature was the Amiga 1000, released in 1985.[5] Virtual Desktops were finally added to the Windows platform with Windows 10 in 2015.
References[edit]
- ^'Leopard Sneak Peek - Spaces'. Apple Inc. Archived from the original on July 10, 2007.
- ^Multiple Desktop Support in Windows
- ^'Spaces: A look at Apple's take on virtual desktops'. ComputerWorld. November 21, 2006. Archived from the original on October 22, 2007.
- ^redhat.com: Red Hat Linux 6.1 Getting Started Guide, 1999.
- ^http://www.faqs.org/faqs/amiga/books/ Screens - Amiga Related Books FAQ, 3.3 Amiga Specific
External links[edit]
This is the list of the best games for Amiga currently available on GamesNostalgia. All packed with the correct emulator. If you don't see the game you are looking for, feel free to contact us and ask.
Cruise for a Corpse
Cruise for a Corpse is a point-and-click graphic adventure from Delphine Software, the creators of other Amiga popular titles such as Future Wars: Time Travellers and Another World.
Year: 1991Genre: AdventureUpdated: 2020-08-16Tags: detectivegraphic adventureinterwarmysterypoint and clickpuzzle-solving
Oscar
Oscar is a platform game developed and published by Flair Software, released for the Amiga, Amiga CD32 and MS-DOS in 1993, later ported to the NES. Oscar was released both in ECS and AGA, the latest one with 256 color graphics.
Year: 1993Genre: PlatformerUpdated: 2020-07-31Tags: agaamiga cd32jumperplatform
Worms
Worms is a turn-based artillery game developed by Andy Davidson for Team17 and released in 1995 for Amiga and MS-DOS by Ocean. It is the first game in the Worms series and thanks ...
Year: 1995Genre: PuzzlerUpdated: 2021-02-22Tags: amiga original gameartilleryblitz basiccomedyturn-basedwar
Mind Walker
Mind Walker is one of the first videogames ever created for the Amiga and one of the few titles published by Commodore. This 3D action/puzzle game was designed by Bill Williams and was published in 1986.
Year: 1986Genre: PuzzlerUpdated: 2021-02-18Tags: 3damiga original gamemazepolygonspuzzle-solving
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Flood
Flood is a side scrolling platformer created by Bullfrog originally for the Amiga and then ported to Atari ST. The game was published in 1990 by Electronic Arts. The main author of...
Year: 1990Genre: PlatformerUpdated: 2021-02-22Tags: amiga original gamearcadeclimberhumourplatformside-scrolling
Bio Challenge
Bio Challenge is a science fiction platformer developed by Delphine Software International and published by Palace Software in 1988. It was created by well- known french game designer Paul Cuisset.
Year: 1989Genre: PlatformerUpdated: 2020-07-31Tags: amiga original gamearcadeplatformscience fiction
Where Time Stood Still
This Amiga release is really unique. Where Time Stood Still is an isometric arcade adventure game developed by Denton Designs and published by Ocean Software in 1987 *exclusively* for ZX Spectrum 128K, Atari ST and MS-DOS.
Year: 1987Genre: ActionUpdated: 2021-02-22Tags: action-adventurearcadefantasyhistoryisometricprehistoricpuzzle-solvingreverse engineeredunofficial port
Road Rash - Original Version
Road Rash is a popular motorcycle racing game created by Electronic Arts and first released in 1991 on the SEGA Genesis. Originally designed by Randall Breen, Dan Geisler and Walte...
Year: 1992Genre: RacingUpdated: 2021-02-18Tags: combat racingmotorcycletransport
Super Cars
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Super Cars is a top-down racing game created by Magnetic Fields and published by Gremlin Graphics initially in 1990 for the Amiga, Atari ST, Amstrad CPC and ZX Spectrum. One year later it was ported to NES and Commodore 64.
Year: 1990Genre: RacingUpdated: 2021-02-21Tags: amiga original gameautomobilecombat racingcompetitivedrivingextra half-britetop-downtransport
Z-Out
Z-Out is a 2D sci-fi shoot 'em up created by Advantec and published by Rainbow Arts in 1990 for Amiga and Atari ST. The game was released as the sequel of X-Out, another horizont...
Year: 1990Genre: ShooterUpdated: 2021-02-18Tags: 2 playersaliensco-oph-scrolling shoot-em upshoot em upside-scrolling
Driller
Driller, also known as Space Station Oblivion, is a 3D strategy/puzzler created by Incentive Software initially for ZX Spectrum, Commodore 64, Amstrad CPC in 1987. In 1988 the Atari ST, Amiga and DOS versions were released.
Year: 1988Genre: PuzzlerUpdated: 2021-02-19Tags: 3dfirst-personfreescapepolygonsscience fictionvector graphicsvirtual worldzx spectrum
Space Crusade
Space Crusade is a computer adaptation of the 1990 Games Workshop boardgame set in the Warhammer 40,000 universe. The video game was created by Gremlin Graphics and released in 199...
Year: 1992Genre: StrategyUpdated: 2021-02-19Tags: board gamelicensedscience fictionspacesquad managementtop-downturn-based
Super Street Fighter II DX
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Super Street Fighter II: The New Challengers (or simply Super Street Fighter 2) is the fourth chapter of the popular series of beat-em-ups based on the Street Fighter II arcade created by Capcom.
Year: 1995Genre: Beat-'em-upUpdated: 2021-02-18Tags: 2 playersagaarcadecompetitivefightingmartial artsmultiplayerversus
Perihelion: The Prophecy
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Perihelion: The Prophecy is a cyberpunk role-playing / dungeon-crawler developed by Morbid Visions and published by Psygnosis for the Amiga in 1993. The game was designed by Edvar...
Year: 1993Genre: Role PlayingUpdated: 2020-09-29Tags: amiga original gamecyberpunkdungeon crawlerfirst-personscience fiction